ARMAMENT
The weaponry carried by the Celestis Tenebris is engineered to maximize effectiveness in its two environments. While submerged it relies on either undersea missiles or heavy melee weapons, while on land the primary focus is on long range artillery. With its improved Deochalcum power plant, the DPZ-305 relies heavily on energy weapons balanced with a deadly array of monomolecular blades for infighting.
Peerless Systems EPC12b 155mm Beam Cannon (x2) – armature mounted, 60° forward arc/ 60° rear arc
The Peerless model EPC12b is technically the mainstay weapon of the DPZ-305. It is powerful enough to cause considerable damage to even heavy targets at ranges up to 5 kilometers, but can punch through lighter targets some 20 kilometers distant. A redundant cooling system was added that allows the gun to fire a beam every 6 seconds, rivalling the speed of many projectile-based systems. Submerged, the EPC12b can still damage targets more than 100 meters away.
"Stormcell" 15" Rail-Assisted Ordnance Launch (RAOL) System (x2) – armature mounted, 60° forward arc/ 60° rear arc
Looking like a massive cannon, the Stormcell is actually a magazine-fed, rail-assisted missile launch system. The magazine can be loaded with missiles, and each may be of a different type. The general load for the RAOL is a medium cruise missile with an APEX warhead. The magazine doubles as an external missile pod launcher, and the weapons can be released wihtout the use of the RAOL itself, even simultaneously. Missiles launched directly from the magazine quickly achieve MACH 4 and can track down and strike a target up to 80 kilometers away with exceptional accuracy. Using the RAOL, however allows the same projectile to launch at MACH 6 and increases range to 200 kilometers.
"Overlord" 280mm CERC (Coelesced Energy Round Cannon) (x2) – armature mounted, 200° lateral arcs
The huge Overlords were designed to fill the niche of a heavy artillery piece while avoiding the reliance on carrying many tons of ammunition. The "magazine" atop the barrel is a particle compression chamber that essentially creates a "round" out of a stasis-controlled particle cannon shot. Rather than loosing a beam like other particle cannons, the CERC projects a compressed beam projectile that slams the target like an artillery shell. The system creates a round over the course of about 20 seconds, then launches the round up to 240 kilometers. It can even arc its trajectory to a degree, allowing the CERC to fire over obstacles and terrain features up to 45 meters high.
120mm Quantum Hyperflux Gravity Cannon (x2) – rear turret mounted, 360° arc
This weapon is a similar system to that found on the mighty Gil Kaiserin, but it is more compact and delivers approximately half the damage. That is to say, a direct hit can crush a Gojulas into the size of Arosaurer before it explodes into a field of debris three acres wide. The weapon can destroy virtually any target at 7 kilometers but requires 20 seconds to recharge. For this reason the guns most often alternate to increase rate of fire. On the largest targets at maximum range, however, both guns can strike with cataclysmic force, but there is a risk of the gravitational forces damaging the Tenebris.
Baedrig "Recourse" 85mm Autocannon (x2) – Integrated construction, fixed forward
Hidden behind shroud of neck armor and mounted alongside the HCPC are a pair of 85mm, gas-operated autocannons. Each is belt-fed from an internal magazine of 800 rounds, which can be emptied of ammunition at a rate of 5 rounds per second. The weapon has a range of 16 kilometers versus soft or aerial targets and can penetrate moderate armor within 5 kilometers.
"StarBlazer" 155mm Beam Cannon (x2) – turret mounted, ventral tail, 360° arc
Beneath the tail is a compact turret featuring a pair of beam cannons to defend against rear attacks. While they are most effective in open air with a range of 15 kilometers, they can actually be used while submerged within a few hundred yards. The guns are effective against most common forms of armor with a concentrated burst, requiring a 10 second cooling period. Against lighter targets the StarBlazer can cycle every 3 seconds.
Compact Hyper-Charged Particle Cannon – Integrated construction, fixed forward
The C-HCPC delivers half the damage at half the range of its larger bretheren, however, it boasts the advantage of doing so in half the time. When not in use the unit is hidden beneath the heavy armor shielding of the neck and shoulders. It takes only 15 seconds to charge and need only be exposed just before firing. Even with its greatly reduced state, it will decimate most common battlefield units in a single shot, and the reduced recoil means that the Celestis Tenebris can immediately switch to conventional weapons and maneuvers while the C-HCPC recovers for the next burst.
Monomolecular Edged Blades (x2) – integrated construction: fore-claws, tail spike, and tail axe
These weapons are "grown" and shaped organically out of an alloy engineered to reduce to the width of a single molecule at the edge, allowing it to cleave through pretty much any physical substance. Replacement of a blade, should one actually fracture, is required; they cannot be field repaired.
"Hullbreaker" Blade (x2) – integrated construction, dorsal and ventral mounts
The Breakers are both extra heavy monomolecular blades, as with the claws and tail weapons. However, these weapons discharge an immense anti-gravity pulse that shred units apart as the edges penetrate. The Hullbreakers are also used as steering fins, increasing submarine maneuverability.