ARMAMENT: TIER THREE
Tier Three systems comprise the Gil Kaiserin's lightest weapons. The primary function for these systems is to knock out minor targets in order to free up heavier weapons for more vital foes. The secondary function for Tier Three weapons is the role of active defense, allowing the Gil Kaiserin to focus on offensive maneuvers and targeting as opposed to being concerned with incoming fire.
DDS-105-B2 Defense Gun (x8) - Leg mounted in two turrets of 2, 180° lateral arcs
While the Gil Kaiserin was yet in the planning stages it was decided that even such a monstrous weapon platform required active defenses to keep the leader of the Dynasty forces as safe as possible. Each leg is equipped with a DDS-105-B2 gun turret that stabs incoming projectiles and lighter targets with bursts of concentrated plasma. Each round can penetrate light armor and structural materials up to 2 kilometers away. Though the weapon lacks ammunition, it is limited to short bursts due to its need to cool its barrels. This is offset, however, by the Kaiserin's ability to focus a pair of guns at targets by priority. Apart from the intercept role, the guns can also rake soft ground or air targets independently as offensive weapons.
"Counter-Punch" Anti-Missile Battery (x2) – Lower torso mounted battery of 2, fixed rear arc; Dorsal torso mounted battery of 2, fixed upper forward arc
Mistaken for turreted direct fire weapons, the "Counter-Punch" system mounts two separate batteries on the vertical axis, one anteriorly and one dorsally. Each tube is fed with a 20-round magazine of anti-missiles; small, extremely agile missiles that target incoming heavy missiles or projectile rounds and strike them down with an armor penetrating sabot warhead. Though not designed for offensive operation, a skilled pilot can fire them at another Zoid at close to point blank range in an unguided state. Against missiles the Counter-Punch is most effective when a projectile is targeted within 5 kilometers.
“Jawbreaker” 40mm Autocannon (x2) - Integrated construction, wing mounted in two turrets of 2, 240° arc
A standard cyclic cannon, the Jawbreaker hammers a target with 40mm APEX (armor-penetrating, high-explosive) rounds at a rate of 10 rounds per second, rapidly emptying its ammo drum of 600 rounds. Originally the Jawbreaker was planned to carry a 2,000 round capacity magazine, but engineers insisted on lightening the load, pointing out that the Jawbreaker would be considered an ancillary weapon.
“Flashfire” Missile (x12) - Integrated construction, wing mounted in two turrets of 2, 240° arc
With the Kaiserin's incredible speed and daunting forward firepower, more attention was given to rear-arc weapon systems to dissuade potential pursuers. The Flashfire is a silhouette seeker, locking onto a Zoid optically and then continuing to identify the target visually until impact. The warhead can be set to detonate within 10 meters of a target (very useful for avian units or against massed light ground units) or impact a unit at 40 kilometers, causing enough damage to cripple a 100-ton Zoid.
Mono-molecular Blades - Integrated construction, mounted on wings, horns, and tail
Using the Gil Kaiserin's great strength and considerable leverage, adding hardened, diamond-serrated, mono-molecular edged combat blades. They are virtually indestructible via kinetic means and can pass through almost any armor.