30mm “Trinity” Gatling Cannon
This self contained, self-powered, three-barrel Gatling cannon has a conservative 100 rounds per second rate of fire but uses heavy 35mm APEX rounds. It is primarily intended for defensive use, either from incoming projectiles or against light Zoids and armor, sometimes infantry. With a drum containing only 800 rounds, the Trinity is often used in burst mode, sending a hail of 30 bullets into a target in a one second burst. The gun is often coupled with the “Farsight” close-in targeting system which has an excellent reputation for accurately targeting incoming missiles. The Trinity also as a “semi-automatic” firing mode that slows the gun to 5 round per second when conserving ammunition is a requirement, or for when soft armor and infantry targets present themselves. Two configurations of Trinity exist depending on if the gun is mounted on the left or right side. One of each can be placed on a dual-system mount and can be used as a paired weapon.
“Twin Torrent” Tactical Missile Pod
A standard external missile box with integrated targeting system and FAF (fire-and-forget) electronics package, the Twin offers a heavy punch as well as anti-aircraft solution. Each missile is laser and core-sensor guided with a range of 50 kilometers. The shape-charged warhead can penetrate standard Zoid armor with ease and can readily disable even heavier units. Additionally, the warhead can proximity detonate to shred light armor and infantry units, as well as severely damage aerial units. Once both missiles have been launched the pod may be either reloaded in the field or jettisoned, opening the hard point for another module.
50mm “Dire Wolf” Laser Cannon
The Dire Wolf is a licensed, slightly modified version of the weapon system mounted on the standard Command Wolf used extensively by the Kingdom of Helic and also the Zenevas Empire. It is the only STEMS component adapted to draw power through the hard point socket as opposed to being completely self-powered. The gun is fixed to a servo-mount that allows a broad range of inclination and elevation. This weapon has a limited range of only 2 kilometers, but it allows for some significant damage and maintains a respectable rate of fire; 1 shot every 5 seconds.
50mm “Vendetta” Automatic Cannon
Designed to offer a Tortoise variant a projectile weapon in order to defeat shields and moderate armor, the Vendetta uses hypervelocity, armor piercing rounds to perforate targets. It has the armor penetration power of a 75mm gun by omitting an explosive core within each round; rather, it uses its own shrapnel to cause more internal damage once armor is bypassed by a carbon fiber, micro-serrated penetrator. The Vendetta fires 1.5 rounds per second from a 300 round capacity drum and has an effective range of 2 kilometers against standard targets. Against light armor and infantry, the gun extends its effective range to almost 4 kilometers.
“Farsight” Target Acquisition & Tracking System
A common, lightly armored sensor and tracking array, the Farsight is most often paired with the Trinity Gatling cannon as a point defense weapon or to enhance the warhead targeting and guidance capabilities of the XZ-204-M variant. The newer Farsight system includes “Far Reach” hardware and software that allows other allied units to target through the system, providing indirect fire capability to the armored division equipped with the Farsight. On the XZ-204-M, or missile platform variant of the Siege Tortoise, the Firehawk tactical missiles may also link directly through the nearest Farsight system and use the data to self-guide to the target.
“Vortex” 19-Shot Multiple-fire Rocket Pod (MFR)
The Vortex is a standard MFR pod used by many armed forces to bolster their light vehicle firepower. The hypervelocity rockets have armor penetrators that ram home a high-explosive laced rod of hardened steel that shatters within the punctured armor. The rockets are semi-guided and are considered accurate up to 1 kilometer away, having only a 50% hit ratio beyond 2 kilometers, but they are very difficult to shoot down. Rockets may be fired singly or all 19 can be loosed in under 2 seconds.