ARMAMENT
One seeing the staggering amount of armament carried by the EPZ-340 would never assume that its original role was to be a high speed transport Zoid. The Tsunami maintains a pair of variable payload weapon bays that conform to the requirements of a deployment, but these are in addition to a host of direct fire and tactical weapon systems. First and foremost, however, the EPZ-340 Tsunami is designed to carry one weapon into the theater; the VEX.
Variable-Execution Recombining Hyper-Charged Particle Cannon; “VEX” (x1) - dorsal mount, fixed carriage, bow arc, 90° maximum elevation
The VEX was the serendipity created out of a flawed concept that an AI weapon design computer attempted to recover; using a combination of modern CPG technologies to improve the Deathsaurer’s Charged Particle Cannon. The charge is split into five slightly less powerful beams, each delivered through a separate barrel, then recombine just before impact. However, the AI design computer had to invent an entirely new control system to make the design work. In its primary fire mode the gun fires at full power with a recombined beam delivering the same power as its predecessor with an effective instant kill range of two kilometers. The second mode delays each combiner beam by a fraction of a second; this adds power to the beam at increasing ranges and results in the effects of a super-charged particle cannon but at a range of 6 kilometers. It does, however, require excellent gunnery skills at maximum range. The third firing mode looses from one to five beams that do not recombine, forming a heavy particle cannon shotgun that spreads the damage over one large target or multiple smaller ones. This mode has a 1 kilometer range but requires little accuracy.
VEX Hyper-Charged Particle Cannon operation
The Tsunami has 2 power plants, one for the Zoid and one for the gun. Charge up, therefore, does not reduce any of Tsunami’s defenses in the least; not its shields, nor its weaponry. Second, the awesome recoil of the gun is reduced in three ways; 1) the Zoid can only fire the weapon while in the water (usually with the body below the surface and the VEX looming above the waves), which acts as a tremendous shock absorber, 2) the gun cradle is a bundle of hydraulic, pneumatic and myomer-based recoil recovery systems, 3) the Tsunami has a very impressive set of thrusters. The VEX takes 30 seconds to charge fully, during which the Tsunami is completely unhindered in battle. It requires 10 seconds to stabilize for an accurate shot, but a mode-3 attack (the super shotgun) requires only 5 seconds for stabilization. Bear in mind that the VEX can fire its central barrel only as a standard heavy particle cannon, requiring no stabilization and causing little recoil.
“Tempest” Variable-Payload Tactical Missile (x2) - 1 mounted beneath each lateral cargo bay, bow arc, horizontal launch
Tempest is designed to launch horizontally and travel underwater as a torpedo before breaking the surface and following the terrain to its target, up to 100 kilometers away. While designed to destroy reinforced installations, it is just as effective at destroying larger, slower Zoids such as the Ultrasaurus or Gordos. Standard payload damage is equivalent to the Iron Kong PK’s heavy theater missiles. The secondary payload are cluster bombs; each covers an area 100 meters wide by 500 meters long, delivering moderate damage to any armored units in the area but shredding infantry and lighter vehicles or Zoids. The final payload is an EMP charge that skybursts to knock out all active power systems in a 1 kilometer area. Each of a Tsunami’s two missiles may hold a different warhead, allowing an EMP burst just prior to a high explosive warhead strike.
”Monsoon” Multi-Role Guided Missile (x4) - dorsal bay, beneath VEX cannon power interchanger, vertical launch
The VEX must be raised 45° and the shield opened to facilitate launch, which can be done surfaced or submerged. These are the equivalent of the Iron Kong’s standard 6-shot launcher missiles. They are multi-role, meaning they may be fired at any target, Zoid or building, sea, air or land. Damage is heavy and range is 60 kilometers. They may engage fire-and-forget or may be optically guided to the target.
”Hurricane” Sea-to-Surface Missile (x2) - 1 per multi-role bay in standard configuration, bow arc
A fast, APEX (armor piercing high explosive) weapon for attacking sea or land targets within 30 kilometers. The missile has a reinforced casing which requires heavier firepower to destroy than a standard CWIS, but delivers a slightly less powerful warhead in exchange. The armor piercing nature of the missile, however, easily offsets the smaller warhead.
“Gale” Sea-to-Air Missile (x4) - 2 missiles per launcher, 1 launcher per side between shoulder and hip joints, 360° rotation
Gale missiles help protect the Tsunami from air strikes while surfaced while using the VEX. The missiles have a 25 kilometer range and deliver enough to disable or even destroy a lightly armored aerial Zoid.
“Sharkpack” Hypervelocity Torpedo (x14) - neck mounted pod with 7 tubes, 2 rounds each (14 total rounds), fixed forward
This pod is mounted between the shoulders at the base of the Tsunami’s neck. It is used for attacking shipping and aquatic Zoids. Each torpedo has a range of 10 kilometers and delivers moderate damage at supersonic speeds. The pod tracks 14 targets simultaneously and may fire upon 7 targets per salvo or launch torpedoes individually.
20mm Light Particle Cannon (x3) - throat mounted, fixed, 10° inclination and 260° arc of fire
These cannon were installed to make use of the Tsunami’s incredible neck arc and are used to sweep for light submersibles and mines. Though they cause minor damage, in unison they are cause for caution.
20mm Light Particle Cannon (x2) - tail mounted, fixed, 180° arc of fire
Identical to those mounted on the Tsunami’s throat, these paired guns are fitted to the extreme tip of the tail to provide some defense from pursuers and to intercept torpedoes. They are fixed but make use of the tail’s flexibility to cover a wide arc.
30mm Light Particle Cannon (x2) - tail gunner cockpit, turreted, 200° arc of fire
A slightly heavier tail gun, these two cannons are part of the tail gunner station, which has an additional 10° wider arc. An expert tail gunner could target an incoming unit with the 20mm guns and a second target with the 30mm cannons.
40mm Burst Cannon Battery (x2) - fore-fins, fixed bow arc, 5 guns per battery (10 total), 200 rounds per gun
Mounted to the fore-fins at the elbow as an afterthought, these unimposing square boxes are similar to the Iguan’s quad-impact gun array. They loose rapid fire gyrojet rounds (a cross between a bullet and a hypervelocity rocket) at semiautomatic speeds. A gyrojet attains incredible speeds but lacks an explosive warhead. They are almost as effective submerged as out of water, ripping holes through armor and shredding internal systems, and to destroy incoming torpedoes and slower missiles.
80mm Linear Particle Battery (x8) - shoulder and hip joints, 2 guns per battery (8 total), 180° rotation, 60° elevation, all arcs
Each fin structure is supported by a reinforced articulation that is capped by one of these heavily armored turrets. They are assault-capable cannons that deliver moderate to heavy damage at up to 3 kilometers. The Tsunami can be re-outfitted with a second suite of 4 batteries opposite the existing cannons on the underside of the fins, bringing the total number of cannons to 16 in 8 batteries, 4 above the surface and 4 beneath it.
Micro-Band Defensive Laser Battery (x8) - 2 batteries per rear fin, 2 lasers per battery (8 total), variable inclination
These are the same cannons mounted on the Seismosaurus, two turrets are mounted to each rear fin as a defense against missiles or to pick away at light aerial targets. All 4 batteries can fire to the rear, straight up and forward 45° through the upper arc. However, only 2 of the turrets can fire forward, giving the Tsunami 4 forward facing and 4 aft facing defense guns.
50mm Micro-Band Laser (x2) - head mounted, 260° arc of fire due to neck articulation, 360° turreted rotation
Mounted on either side of the head, these weapons are designed primarily to augment Tsunami’s local ranged combat capabilities. The banding is compressed tight on these guns, allowing them effective while submerged. They deliver moderate damage out to 500 meters under water and 1 kilometer surfaced.
Hardened Alloy Fangs - Head, fixed, 260° arc
The Tsunami can rip and shred with these basic melee weapons. What makes them dangerous is the range of the neck, its superbly wide arc of movement and staggering speed. Going head to head with the Tsunami in a biting match is like poking at a cobra with a switchblade.
and reinforced.