ARMAMENT
The focus of the RZ-114 design team was to give it a small selection of highly effective weapons that were direct-fire based across a broad range of target types. The Zoid is equally capable of attacking a light armor company or a massive Seismosaurus. If the Aerogeist is seen as having a weakness in its base configuration, it is a lack of fire-and-forget, long range, guided options.
"Thundershock" 150mm Coalesced Beam Launcher (x2) – dorsal mounted armature, 360° universal Range of Motion
The primary purpose of the RZ-114 is to get these weapons onto the field. The Thundershock is, at its core, a form of CPC. Rather than build up an immense amount of power and direct a continuous stream of destructive particles at an enemy, it concentrates them into a single pulse. The effect is part CPC, part artillery shell, smashing into a foe up to 25 kilometers away with a superheated bolt of kinetic energy that also produces an EMP-like effect on the target on impact. The guns take almost a full minute to recharge and cool between shots, but because they have no recoil the Aerogeist can alternate fire without difficulty.
"Pinpoint 100" 100mm Precision Gun – tail mounted, 200° rear arc
Early in development the Helic Military Engineering Consortium was tasked to give the Aerogeist an effective sniping weapon. The Pinpoint 100 features VELAP (Velocity Assisted Projectiles) similar to the guns on the EZ-501 Fusillade and can punch a hole through most targets at 50 kilometers, the round then detonates to shred interior components. The weapon has advanced all-weather sighting and is fed 16 rounds from a quick-change magazine.
"Riposte" 50mm Countermeasure (x8) – thigh mounted in batteries of 4, rear arc fixed
Each Riposte pod houses four 50mm canister rounds. The mission commander may select from various standard-issue countermeasures: flares, chaff, ghost emitters, chroma-cloud (laser dispersing vapor which both diffuses light-based weapons and targeting pointers) and anti-personnel rounds that airburst a hail of tungsten caltrops in an area 100 yards around the Aerogeist or up to 500 meters away.
"Bushton" 50mm SABOT Gun (x2) – arm mounted, 60° forward arc
Considered a close-quarter weapon, the Bushton is effectively a belt-fed grenade launcher a 1 round per second rate of fire. The box magazine located along the forearm holds only 30 shaped-charge rounds, limiting pilots to single-shot use against most targets up to 8 kilometers away. Each round easily defeats light and medium armor, however, and has a better-than-average chance to pierce heavy composites.
"Sallow" 120mm Missile (x6) – tail mounted, dorsal arc, fixed
These small, canister launched general purpose missiles can target any vehicle or building that the pilot designates at launch. These are fire-and-forget weapons with excellent accuracy. Though they only have a range of 9 kilometers, they allow the RZ-114 to engage secondary targets and to defend itself from pursuit while continuing on its primary mission.
"Stream-Bolt" 50mm Linear Beam Gun (x4) – tail mounted in 2 batteries of 2 guns each, 200° rear arc
An updated version of the Arosaurer's original mainstay weapon, the 105mm beam cannon, the new weapon wields an aperture half the diameter but with a far more intense beam that can slice through most Zoids like a hot knife through butter. To conserve power and barrel life, the pilot may opt to engage lighter targets with a single barrel or alternate between the two, while striking a larger target has a similar effect to using the old 105mm version. The weapon has a range of 20 kilometers against standard armor but can even target lighter or aerial Zoids out to double that.
"Shattershock" Cryo-Bolt Cannon – head mounted, integrated construction, 90° forward arc
This gun system fires a round that contains a minor explosive charge that detonates the canister on impact, causing a spray of super-cooled reactive-nitrogen to instantly freeze up to a 3 meter area of the target to absolute zero in seconds. Most victim Zoids shatter affected areas immediately just through their own weight and momentum, but others succumb to becoming instantly brittle in other ways, such as shorn supports or cables. The cannon has a range of 4 kilometers and only 24 rounds of ammunition in the head, but can make short work of many foes and even the odds quickly.
"Firebrand" Flame Thrower (x2) – arm mounted, 45° forward arc
On the other end of the damage spectrum, the RZ-114 retains one of the unique weapons of Helic's forces, the mechanized flamethrower. The Aerogeist was designed as an infiltrator, so the concept of using a close-in area weapon against resident infantry and light units was a natural one. In addition to setting fire to terrain features and light sensory equipment, skilled pilots have used the "Firebrand" as a flare to counter heat-seeking missiles.
"Defender" 25mm Gating Gun (x2) – tail mounted, 260° rear arc
These two guns can be used in tandem or individually. Each has a 20 rounds per second rate of fire, but is generally used in 1-second bursts to counter incoming missiles and artillery rounds due to the small magazine capacity of 800 rounds. The weapon is generally ineffective against anything heavier than light armored vehicles at even close ranges but has been used against infantry forces out to 2 kilometers away.
Hardened Alloy Fangs, Talons, and Claws – integrated construction, forward arc
Though he RZ-114 is really designed for artillery and stealth, close-combat is always a possibility for Zoids. The Aerogeist can be a brutal in-fighter using speed and mass, and combining the leverage of its long limbs. It wields specially honed teeth, talons, and claws from a modified formula derived from the Gojulas Giga' Ancient Titanium alloy. These weapons can compromise armor and tear enemies to ribbons, should the Aerogeist require their use.