ARMAMENT (Ranged)
There are three categories of ranged weapons on the SKG; direct fire, tactical, and special. All of the direct fire weapons are of a hard-hitting energy class due to the abundant power supplied by the new deochalcum power plant. The tactical role is filled with a battery of missiles that allow for targeting multiple adversaries at any angle of attack, and to support the SKG's allies against many foes. The third category will be detailed further on.
Rocknel 35mm Cyclic Cannon (x6) – torso mounted, forward arc, fixed
The featherweight weapon system carried by the RBOX-024-X, the Rocknel cyclic cannons were included in the design for the same reason such weapons find themselves on other monstrous Zoids; they permit a massive weapon platform to engage masses of infantry or light vehicles without using heavy artillery or massive power resources. The Rocknel fires armor piercing explosive rounds at a rate of 9 rounds per second, with an effective range of 1 km. Each gun is fed by a 2,000 round armored drum; enough to last 3.7 minutes of continuous fire.
50mm Beam Gatling Gun (x8) – arm mounted, forward arc, 200º universal range of motion
Located on either side of the heavy armor protecting the Supreme's knuckles, each hand mounts a quartet of 50mm beam Gatling guns. A single BGG can tear a 50-ton armored target apart in seconds at ranges up to 2 km. The eight weapons, concentrating fire, can saw through a Red Horn in moments.
100mm Linear Beam Cannon (x4) – dorsal mounted in batteries of 2, rear arc, 180º inclination
These rear-mounted gun batteries were intended for use as a flanking maneuver deterrent, but also serve to attack rear arc avian and light to heavy land-based targets. Each gun has composite Amor penetration power up to 30cm thick at ranges up to 5 km. The guns have an upgraded cooling and power cycling system, affording them a rate of fire as rapid as 1 shot per 5 seconds. Each battery may fire as a paired salvo or as two individual weapons.
240mm Thermal Impact Cannon (x4) – torso mounted in batteries of 2, forward arc, fixed
Based on particle cannon technology, the TICs compress the would-be beam into an almost solid-state slug of accelerated particles. The cannon releases this energy/matter combination which connects with the target as a kinetic projectile and a super-heated focused energy weapon due to the incredible velocities and friction provided by the accelerated particles. The guns can only fire once per 30 seconds or so, but they can slam or melt through most heavy armor at up to 10 km away.
"Hyperion" HMSF – torso mounted, forward arc, fixed
The HMSF, or Hyper-Magnezzer Sundering Field, is referred to openly as the “Hyperion” and behind closed doors as “HiMSelF,” a tongue-in-cheek reference to the power behind the Supreme King Gojulas’ sovereignty. This weapon as designed for two modes. The first takes the form of a powerful beam weapon that is, for all effective purposes, a stream-formed gravitational anomaly; that is, it functions similarly to a black hole. Despite the massive diameter of the weapon’s bore, the beam that emanates from it is only the breadth of a Planck length; the smallest measurable quantum space. However, there is absolutely no defense that can foil its ultimate penetration of matter or energy. Should the Supreme King Gojulas engage the weapon and turn in place, the beam would simply sever everything from its origin to its terminus; the beam collapses into nothingness at approximately half a megameter, or 500 km. It will slice through enemies, cities, and mountains. Geological formations might crumble or seem unaffected; held together by their own mass, but a Zoid would find itself cut perfectly in twain. The weapon requires a long charge-up period and can only remain activated for up to ten seconds, but that would be enough for the SKG to dice an entire army.
MEGS Cannon (x2) – arm mounted, forward arc, 200º universal range of motion
Considered the primary weapon system of the Supreme King Gojulas, the MEGS cannons use the same technology that generates the energy blades relied upon to deliver catastrophic damage in melee and allows it to be projected as a "shell of solid force" at ranges exceeding 20 km.
Charged Particle Burst Cannon – tail mounted, rear arc, 330º rotation, 40º inclination
This innovation of the traditional CPC in effect changes the nature of the weapon and its application. A traditional CPC concentrates and accelerates highly polarized atomic particles and then releases them in a unidirectional wave, conducting a powerful current through blast at the same time. The particles act like a sand blaster against physical matter, sawing it away at light speeds, while creating immense heat due to hyper-friction, and the electrical charge conducted through the beam overloads circuitry and wreaks havoc against electrical systems in the vicinity at the same time. The CPBC takes this principle and reduces the compression chamber and adds a cyclic delivery system that allows multiple, smaller chambers to be compressed, charged, and released consecutively. In other words, weapon is comprised of four small CPCs that fire one after the other creating, in effect, a fully automatic charged particle machine gun. The original CPC was seen as such a time-restricted, single target overkill weapon that the new CPBC was created, allowing the Supreme King Gojulas to engage dozens of heavy targets and spray them with their own individual CPC shots. Each shot from the weapon has a lethal range at 10 km for targets as massive as 300 tons, but it can tear a 50-ton Zoid apart at 50 km.
Hypercharged Particle/Acoustic Cannon – head mounted, forward arc, 45º universal range of motion
The “roar” of the Supreme King Gojulas is based on the original HCPC carried by the almost mythical Gungyalado. This weapon has been greatly refined and coupled with a vastly superior power supply, but the technology has been hybridized with the original King Gojulas sonic weapon. By encapsulating and amplifying the sonic vibrations within a directed particle beam, the HP/AC causes catastrophic damage through kinetic impact, sub-molecular vibration, ultra-high thermal properties, and electromagnetic interference. Effectively, this weapon would turn a Deathsaurer into a cloud of melting granules spraying across a kilometer of the battlefield..
“Tantrum” Multi-Guidance Anti-Armor Missile (x37) – integrated construction, multiple mounts
Intended to give the Supreme King Gojulas a tactical weapon alternative to its host of direct fire and melee arsenal, the Tantrum missiles are maneuverable and carry a dual-deployment warhead that can either proximity detonate or use a kinetic armor penetrator followed by a high explosive charge. There are 37 rounds in the system that can be controlled either individually or en masse, stored in five armored launcher located on the legs, under the primary boosters, and at the small of the back. Each missile has a limited range of only 5 km, preserving a third of its mass for the multiple guidance systems (thermal, silhouette seeking, optical, and radar) that the on-board computer can automatically switch between as each detects a correlating defensive measure, or the gunner can override the auto-system and manually guide the missile to the target through the optical camera. While not a remarkably destructive weapon, each Tantrum warhead is capable of causing crippling damage to a 100 ton target, shredding a lighter avian chassis, or using shrapnel to severely damage softer systems.