ARMAMENT
The physical combat capability was greatly enhanced with a surround of hardened alloy spikes sheathing the 150mm rail cannons, six energized impact blades and the massive tail hammer; a pair of enhanced gravity cores sealed within 40cm of dense armor plating. The huge 360mm cannons were mounted to a pair of dorsal turrets and the 150mm rail guns arrayed around it, granting the Zoid redundant 360 degree arcs of firepower
400mm Field Mortar (x3) – torso, integrated construction, rear fixed
A triple array of huge 400mm mortars are mounted within the engine compartment with the ammunition magazines housed beneath the turret mechanics. The field mortars were designed to afford the Paladin shattering indirect firepower to break an enemy position. Each magazine holds only five rounds of ammunition, obviously for breaking positions, not sustained bombardment. The mortars have a range of 30 kilometers, however, and a single round will reduce a target upwards of 200 tons to scrap metal.
360mm High-Speed Cannon (x4) – 2 dorsal turrets, Turret #1: forward arc, 200° rotation, 40° elevation, Turret #2: 360° rotation, 60° elevation
The original Ultrasaurus heavy artillery cannons were transitioned into the Paladin, but the new arrangement offers something the old formation lacked; 360° targeting of multiple targets simultaneously. Though the forward guns are limited to only 200°, it's 200° more than the Ultrasaurs could manage, and the aft turret is unlimited in its target tracking capability. Each gun is still capable of pounding an Iron Kong to parts in moments, and with a range of 18 kilometers, they aid the Paladin in causing destruction over a lot of territory.
250mm Extended Range Shock Cannon (x2) – dorsal Turret #1: forward arc, 200° rotation, 100° elevation
Energy weapons with a range of 10 kilometers, the shock cannon delivers a superheated bolt of power that melts through armor while shorting out electrical systems. The cannons offer a high powered solution without the limitations of ammunition.
200mm Broad-Bore Charged Particle Bolt Cannon (x2) – tail and head mounted, integrated construction, rear and front arc, 120° rotation, 30° elevation
The original Ultrasaurus charged particle cannon was modified for the lower profile of the RBOZ-030. An Ultrasaurus can swing its head widely and hose an enemy down, the Paladin's squat frame and limited neck arc required a weapon that could deliver the same damage but faster. The weapon charges and compresses just before firing as a solid bolt of power. It has a great deal of punch but the range is short and the accuracy can be lacking. Unlike the Ultra, the Paladin is armed with one gun port forward and one aft. Both are powered through the same source, however, and use of one will prevent the use of the other until the system can recover.
180mm APEX Cannon (x2) – dorsal Turret #2: forward arc, 360° rotation, 100° elevation
Considered a "close-in" weapon, the gun can loose a pair of 180mm APEX (Armor Piercing EXplosive) rounds every second. The rear of each unit holds a drum of 40 rounds of ammo. With a range of only 7 kilometers, the Paladin is fortunate their accuracy is excellent. A single cannon can fire a single round, or the pair fan fire bursts. Their enhanced elevation and accuracy makes them useful for firing at large airborne targets.
150mm SB Rail Cannon (x8) – 4 lateral batteries of 2 guns, integrated construction, 180° horizontal arc
The innovative punch surrounding the Paladin, each heavy cannon is belt fed through the armored support structure, 100 rounds of armor piercing death. Each osmium core round leaves a squared barrel at hypervelocity; enough to carry through a Red Horn with such force the entry wound would be smaller than the shot, the exit wound... would be most of the opposite side. Though the rounds can greatly damage lighter targets up to 15 kilometers, accuracy is really limited to only 5 or so kilometers. Once fired the weapon must cool for almost a full minute before another round can be shot.
150mm SB-ER Rail Cannon (x8) – 2 lateral batteries of 4 guns, integrated construction, 180° horizontal arc
As with the SB cannon, above, but the Extended Range version draws the accurate range to 8 kilometers and the damaging range to 25 kilometers. The increased power also requires a further 15 seconds of cooling per salvo. It should also be noted that the heavy, hardened alloy gun barrels are designed to be used as a close-combat weapon array capable of eviscerating larger units and denying smaller Zoids from many physical attacks.
100mm "Thunderstorm" Cyclic Cannon (x8) – torso, forward arc, fixed
A weapon of awe and terror, this one cannon gives the Paladin the firepower of a battalion of Imperial Sabers. This weapon pounds targets 6 kilometers away with armor piercing shells at the rate of 60 rounds per second. The ammunition drum carries 2,500 rounds. The gun system alone weighs near 30 tons; more than many Zoids.
75mm Automatic Flak Cannon (x2) – tail turret, rear arc, 360° rotation, 180° elevation
The tail mounted flaks bear a unique mechanical configuration. Each flak holds a magazine of only 10 rounds of caseless ammunition and is able to empty the clip in less than 10 seconds. Once devoid of rounds the guns are raised 90 to the tail. Beneath each gun lies an armored hatch which will then open and a cluster of 10 new rounds are mechanically loaded into the flaks. In this each gun truly has 70 rounds, each capable of ranges up to 5 kilometers with an armor shredding explosion radius of almost 50 meters.
50mm Defensive Beam Gun (x6) – 2 lateral batteries of 3, tail mounted, 160° elevation
Along each side of the inward tail segment is a battery of three beam guns of moderate power. These guns are built to engage light and medium-rated targets, as well as heavier aerial units. With a range of only 2 kilometers they are truly intended for defensive use, but with an excellent hit and kill ratio.
50mm Linear Beam Gun (x2) – head mounted, forward arc, integrated construction
A short ranged defense gun similar to those mounted on the tail. It is intended that, should lighter enemy units approach the Paladin to within a kilometer, the RBOZ-030 need not expend more potent weapons to curtail them.
"Ranger" Anti-Armor Missile (x12) – torso mounted, rear arc, 180° elevation
Two batteries of 6 missiles are mounted on the hips, and are just as capable at targeting Zoids on land or in air. The Ranger missile has a range of 15 kilometers and delivers an armor defeating sabot warhead.
"Griever" Long Range Tactical Missile (x8) – torso, forward arc, fixed
Formerly the greatest long range punch of the Ultrasaurus, this battery is mounted at the forefront of the shell just over the neck. The eight heavy missiles range over 30 kilometers, planing the ground to the target to avoid countermeasures and interceptor guns. Each missile has enough destructive power to outright kill an Iron Kong and blow a Red Horn to smoldering shreds.
Energized Impact Blade (x6) – head & tail mounted, integrated construction, lateral arcs
Should an enemy get close enough to enter close combat, the Paladin has these defensive blade mounted on the head and tail. These blades are more a form of energy armor with the potential to damage than outright weapons, but a skilled pilot can certainly use them as knives in a scrap.
Hypercrush Jaws – tail mounted, itegrated construction, rear arc
The original jaws of the Ultrasaurus have been improved and armored on the Paladin. Though half the size of a Gojulas, they are still capable of cracking armor and rending smaller Zoids limb from limb.
Hypergrav Armored Tail Hammer – tail mounted, integrated construction, rear arc
The defining melee weapon of the Paladin is in the running for the defining melee weapon... period. A gravity field generator amps up as the tail swings home with enough solid armor to build a Rhimos class. The effect is awe inspiring to watch; the physical impact of the hammer compromises the target's integrity and the grav system then crushes it, very similarly to the Deadborders of the prior era.