ARMAMENT
The Gungyalado MkII was created to front a few, powerful weapons that can kill large targets and decimate smaller ones. A more well-rounded platform, The MkII is in every way more lethal than its predecessor.
HPGC (Hypercharged Particle Gatling Cannon) (x2) – torso mounted in two batteries, 360° arcs
The HPGC refines the original weapon and divides the mechanism into a far smaller and less lethal package. However, the HPGC cycles four of these guns… and the MkII carries a pair that function as a single system. The HPGC has multiple firing modes that broaden its use on the battlefield. A single barrel shot has enough power to reduce an Iron Kong to a spray of smoldering parts at a range of 20 kilometers. With two dedicated cores, the MkII can cycle the eight barrels between targets continuously with only 5 seconds of recharge per gun. In secondary mode each system operates as a HCPC “shotgun”, firing a less powerful round with far less focus. This mode is limited to 5 kilometers but can spray an area 100 meters across. Mode three is one of the most feared; as a pair of Gatling cannons, the HPGC fires 64 rounds per second; able to saw an Ultrasaurus in half or ravage a battleherd in moments. The fourth mode sees each cannon act as a full-function HCPC, melting away dozens of Redhorn sized targets almost instantly. Finally, eight barrels fire as one, almost achieving the level of damage as Deathsaurer’s mighty weapon. This last mode leaves the MkII completely vulnerable for more than a minute as it must cool and recharge its systems.
200mm Shock Cannon (x3) – integrated construction, torso mounted, fixed forward arc
The 200mm shock cannon is used as both a direct fire weapon (range of 15 kilometers) and as an indirect artillery system (range of 120 kilometers). Each gun is fed with a 10-shot internal magazine and fires a projectile that energizes an internal hypercharged battery. The semi-guided round deals brutal kinetic force on impact, delivers a massive power surge into the target, and then detonates within microseconds. The accuracy of the gun is questionable beyond 10 kilometers in direct fire mode and can be unreliable at long artillery ranges, however, this is made up for by the results of a hit being virtually guaranteed to kill the target. It is the folly of a commander to dismiss that this weapon can engage ground targets from the air, allowing the MkII to operate as an air support platform as well.
“Crucible” Plasma Caster – integrated construction, head mounted, 90° forward arc
The MkII, however, replaces the defensive flame thrower with the Crucible, an 8,000° Kelvin plasma caster capable of melting armored units to slag up to a half kilometer away. The intensity the head forces the MkII to reserve it to short bursts with the active cooling system engaged, making one shot every 15 seconds considered “rapid fire”.
35mm Beam Gatling (x4) – wing mounted in two batteries, 90° forward arcs
Mounted to each wing at the knuckle is a pair of independently targeting beam Gatling cannons. These high focus, lower yield weapons can sustain bursts of fire up to 10 seconds with a rate of fire of 300 rounds per second. Each beam is capable of melting through 5cm of armor, but as the average burst from the gun delivers an average of 100 rounds to a target 5 kilometers away, the outpouring of energy will saw through most median rated units in a single burst.
35mm Cannon (x2) – integrated construction, head mounted, 90° forward arc
Included as an instrument to quell the most minor of nuisances, these light anti-armor weapons have greatly shortened barrels so as not to interfere with melee combat. Each gun has a 1,000 -round magazine located in the back of the head. The gun can empty in 20 seconds, falling into the realm of “reserve weapon.”
20mm Cannon (x2) - integrated construction, head mounted, 90° forward arc
Included as an instrument to quell the most minor of nuisances, these light anti-armor weapons have greatly shortened barrels so as not to interfere with melee combat which also reduces their accuracy. Each gun has a small drum of 1,000 rounds located in the back of the head. With the ability to empty a gun in less than one minute, the 20mm cannons certainly fall into the realm of “reserve weapon.”
"Skydance" Anti-Zoid Missile (x6) – torso mounted, fixed, rear arc
Skydance missiles are a medium damage, medium range weapon designed to evade active defense fire when engaging a Zoid in the air, on the ground, or on the sea's surface. The missile can also be used to target incoming warheads, though it excels at the prior role. A Skydance missile travels MACH 5.4 and can detonate within 10 meters to damage a light target or directly impact heavier targets at ranges up to 16 km.
"Backbreaker" Anti-Armor Missile (8) - torso mounted, fixed, forward arc
Backbreaker missiles are engineered to breach armored targets up to 14 kilometers away, striking with surgical precision. They use velocity and a charged penetrator to compromise armor, allowing a high-explosive, shaped warhead to rip it apart.
Mono-molecular Blades - Integrated construction: fangs, talons, and horns
The Gungyalado MkII uses melee technology migrated from Gil Kaiserin's development. These hardened, diamond-serrated, mono-molecular edged blades are virtually indestructible via kinetic means and can pass through almost any armor.
Graviton-Bound Particle Blades - Integrated construction: wings & tail
Using technology derived from the Guylos/Helic development partnership that created the Supreme King Gojulas’ unique weapons, the Gungyalado MkII wields similar energy blades. These, however, serve three functions: 1) as flight control surfaces, they offer a unique ability to act as a solid wing while amplifying the magnezer wing output, increasing both lift and speed. 2) the same qualities that coalesce the energies into “solid” surfaces also make for exceptional shields that resist kinetic and energy penetration. 3) Finally, the blades afford some of the deadliest melee weapons mounted on a Zoid, as was testified by the Supreme King Gojulas. The Gungyalado may be the only Zoid capable of standing toe-to-toe against the SKJ.