ARSENAL (Direct Exchange Weaponry)
Not to be outdone in the strike role, and do defend its deadly cargo, the Dreadmander also carries a dozen direct-fire weapons of both an defensive and offensive nature, from heavy machine guns to the Deadborder's feared gravity cannons. In all, the Dreadmander can bring 20 guns to bear across all arcs using a combination of projectiles and focused energy to dole out heavy damage.
200mm FGW1 Gravity Cannon (x2) – torso mounted, 30º horizontal/80º vertical forward arc
The primary heavy direct fire weapon wielded by the RZ-307 Dreadmander is not an evolution of technology but a reproduction of the original FGW1 (Focused Gravity Weapon) carried by the age-old Deadborder. The range of the cannon is very limited, especially for an avian unit, coming in at under 2 kilometers, but it is ultimately destructive to almost any unit that falls in the crosshairs, capable of crushing a 10-ton Zoid into a 10-ton bowling ball.
150mm APEX Cannon (x2) – torso mounted, 30º horizontal/80º vertical forward arc
Mounted beneath the gravity cannons in their forward arc batteries are a pair of 150mm smooth bore APEX (armor piercing explosive). These are the actual mainstay direct-fire weapon of the RZ-307. Each gun has a range of 10 kilometers with high accuracy within 2 kilometers. Each of the 24 rounds carried within the internal magazine can pierce the armor of a 100-ton ground unit and detonate with enough force to tear it apart.
Deochalcum Plasma Flamethrower – head mounted, integrated construction, 120º forward arc
An upgrade to what is considered the oddest weapon on the original Salamander; the in-mouth flamethrower. With a spray of 6,000º Deochalcum plasma, the new weapon has more than double the range and triple the power, though it is still considered a close-in, last ditch weapon.
50mm Vulcan Cannon (x2) – wing mounted, forward arc, fixed
An answer to small concentrations of single targets of light armor or Zoid squads, each of these three-barrel guns sprays 2,400 rounds-per-minute and can pulverize a 50-ton target with a single burst at almost 5 kilometers. The relatively small ammo drum limits fire to only six bursts, however, ensuring that the circumstances of its use must be carefully weighed. The cyclic rate can be halved, however, to deal far less damage but extending its application.
150mm Linear Beam Cannon (x4) – wing mounted, forward arc, fixed
The quartet of LBCs was included in the Dreadmander's arsenal to take down target defender units or to soften armored structures prior to the ordnance strike phase of an operation. The beam cannons can penetrate a half meter of reinforced concrete or 20cm of armor at six kilometers.
35mm Hyperlaser (x4) – wing mounted in batteries of 2, 90° forward arc
A standby legacy weapon, these guns allowed the Salamander to engage most air targets and moderately armored ground units with rapid bursts. Though too weak for use as a principle weapon by present standards, as a defensive weapon they remain quite effective at ranges up to 4 kilometers.
25mm Laser (x4) – integrated construction, wing mounted in batteries of 2, lateral arcs
Difficult to target and limited on damage, these four guns are considered last-ditch defensive weapons. They are only suitable for striking lighter targets at close ranges, and rely on the wings being positioned to aim at an enemy. Still, they do fill a niche in the Dreadmander's defensive net with minimal power.
20mm Accelerated Beam Gun (x2) – dorsal mounted, 90° rear arc
This pair of defense guns fire beam "pellets" at a staggering rate; 30 pulses per second. Not intended to counter full size Zoids so much as to shoot down pursuing missiles, they can still pick apart a Zoids' more vulnerable systems up to 2 kilometers away.
"Stormcell" 180mm Burst Cannon (x2) – tail mounted, rear 45° arc
The Stormcell functions like a huge automatic beam shotgun. Its dual mission is to defend the rear arc from attackers and to rake ground targets that may have survived a bombing run. They can make short work of light targets and can even shoot down incoming missiles up to 8 kilometers distant.
20mm Beam Gun (x2) – tail mounted, rear 120° arc
As with the Stormcell burst cannons, the 20mm beam guns are directed to protect the rear arc. They, too, can assist in punching holes in softer Zoids and ground targets that survived a bombing run.
25mm Machine gun (x2) – neck mounted battery, 280° universal range of motion
The Dreadmander's forward machine gun battery can traverse the entire forward arc and either side, but can also target enemies straight down or even upwards to a certain degree. The guns are laser-tracked to fire on any targets of opportunity but are limited to an effective range of just over 1 kilometer.
Deochalcum Vent Cannon – integrated construction, fixed forward arc
While designed as a failsafe as opposed to a weapon, the Deadborder side of Dreadmander's personality is aware that it can use its emergency core venting system as a form of plasma caster. While it is limited in range to just over 2 kilometers, the venting beam eats through and irradiates a target with catastrophic results; the target seems to rupture apart, burning as it does, and the fallout area will be unlivable for a thousand years.