ARMAMENT
The Gallant Mariner is a fully loaded battle platform with as much firepower as an entire Zoids battleherd. Despite a vast array of weaponry, the RBZ-1000 is not designed as a front line fighting vehicle. Rather, it relies on its sea wing of interceptors and attack Zoids. The Armament entries are divided into the Mariner istelf and the sea wing.
Sea Hammer Missiles (x4) – tail-tip, 240° arc
This weapon is identical to that carried by the RZX-610 Sea Saber and the RBZ-31 Akyna tender; range of 50 kilometers and a warhead capable of destroying a hardened target up to 200 tons. Equipped with an intelligent guidance system.
Stormshark Torpedoes (x8) – 2 lateral batteries, forward arc, turreted, 90° vertical rotation
Heavy torpedo utilizing an advanced guidance system to deliver a high-yield, armor piercing warhead capable of destroying a 300 ton Zoid or foundering a ship up to 100,000 tons. Range is 50 kilometers. There are 4 tubes per torpedo battery mounted to either side of the primary torso intake. Each tube carries a rotary ammunition magazine of 5 torpedoes.
CP-10-g Long Range Cannon (x14) – head: 2 batteries of 3 guns, 360° vertical arc. Torso: 2 batteries of 4 guns, mounted laterally, mounted above bay door mechanisms, 180° vertical arc
These cannons are virtually identical to those mounted on back of the Gojulas Mk2, but built within heavily armored housings and redesigned to function with an at-station operator or remotely via the command bridge gunnery deck interface. Each gun has a range of 14 kilometers and is capable of severe damage to virtually any common field unit.
Burke M5-g 180mm Cannon (x6) – shoulders, 2 batteries of 3 guns, 180° horizontal arc
The M5-g has an improved charge time and extended range of 6 kilometers over the Burke M5. Though designed as a light naval support gun, the Gallant primarily uses them for aerial defense. Each barrel has a 4-second rate of fire but alternates with the other two cannons for a continuous barrage. A hit will shred virtually any aerial Zoid.
KAC-90 90mm Automatic Cannon (x2) – torso, base of neck, 200° horizontal arc, 90° elevation
A pair of Khauffman KAC-90 cannons were built into a hardened turret and mounted atop the chest of the Gallant as both a support weapon for deploying Sledgehammers from the forward hangar bay and as a point defense system. Each gun has a cyclic fire rate of 12 rounds per second, using sabot ammunition stored in an internally mounted magazine. The gun battery has 5,000 rounds per gun; enough for a 7-minute screen of continuous fire.
Seafire 125mm HVP Gauss Cannon (x1) – torso, base of forward hangar, 200° horizontal arc
A primarily defensive system comprised of a number of technologies, the Seafire Hyper-Velocity Projectile Gauss Cannon fires solid-fueled guided armor piercing rocket rounds through a magnetic coil accelerated barrel. Though it has a rate of fire of only 1 round per second, it seldom misses a target at ranges between 500 meters and 4 kilometers, surfaced or submerged. The weapon was designed to destroy incoming torpedoes but is capable of targeting less maneuverable Zoids as well, punching through a unit up to 40 tons and tearing gaping holes in heavier ones. The explosive heads are not designed to obliterate Zoid but to compromise a moderately armored hull, resulting in destructive compression.
HCPC-LB (x1) – head, beneath jaws, fixed forward arc
The Hyper-Charged Particle Cannon-Large Bore, is not a weapon of staggering range (a mere 2 kilometers) but of daunting breadth. It is designed to ensure an impact with a spray of charged particles that covers an area up to 200 meters in diameter. Smaller Zoids may fall apart as thousands of tiny holes penetrate their entire structure; larger units will find armor virtually useless, sensitive external systems ravaged and canopies compromised. Due to the great mass of the Gallant and its virtually limitless power supply, the HCPC-LB can be fired every 60 seconds throughout a battle.
Skyburner Reactive Plasma Ballistic Missile (x6) – torso, medial rear, between thrusters, fixed
The Gallant’s “final option” weapon system. The Skyburner is a tactical missile with range of 750 kilometers. The warhead causes a chain reaction between protons that essentially converts matter in the 4 kilometer blast radius into a super-heated lightning storm. It will melt rock into obsidian, vaporize atmosphere, detonate ammunition, crumble structures, destroy electrical equipment and essentially annihilate anything in the target area. Use of this weapon requires the command codes of the three senior officers aboard the Gallant.
“Squall” Anti-Torpedo Defense Battery – tail, forward mount, 180° arc.
This heavily armed turret employs a pair of magazine fed undersea rocket launchers on each side. The tubes may incline 90° each within the turret which rotates 360° and repositions with the tail’s positioning for an enhanced arc of fire. The system detects incoming rounds, torpedoes, missiles, mines or Zoids and looses a precision hypervelocity rocket into it. Each magazine carries 300 rounds of armor piercing ammunition.
400mm MAVPAC (x2) – torso, laterally mounted, forward arc, fixed
These huge weapons use powerful magnetic fields to hyper-condense and “spin” an array of particle beams into a lethal beam. Effective range is over 25 kilometers, and at that range no target tested has withstood a single pulse. Even fully submerged the MAVPAC delivers full damage at 8 kilometers.
500mm Gravity Cannon (x2) - torso, laterally mounted, forward arc, fixed
Based upon the Ultrasaurus mounted system used long ago, this monstrous weapon is fully integrated into Gallant Mariner. Both barrels fire as a single unit and can crush a Whale King or Deathsaurer outright within 4 kilometers. The cannon uses a vast amount of energy and the Gallant Mariner is helpless for 5 minutes prior to and after firing, relying entirely upon its compliment of Sea Sabers and Sledgehammers for defense. If used in conjunction with the MAVPAC, the systems function together to create a blast of super-energized, condensed gravity accelerated particles that can punch through 500 meters of solid rock at 50 kilometers distant. The combination has never been used afield, but tests confirm that one shot can cut through a dozen Iron Kongs seemingly without loss of effect.