45mm “Defeater” Beam Cannon (x4) – wing mounted, forward arc, 120° rotation
These guns are designed to focus energy into a “tapered bolt” that strikes the target akin to an armor piercing round, punching through armor without prolonged engagement. They were developed to melt holes through avian opponents but rapid, repeated applications can even penetrate heavier ground units up to 5 kilometers away.
50mm "Hailstorm" Gatling Cannon (x2) – torso mounted, fixed forward arc
The same weapon system mounted on the Guylos Lucht Vuur, the Hailstorm is a paired 50mm Gatling cannon that hoses a target with armor piercing explosive rounds targets at ranges of 3 km. With a terrifying 6,000 rounds per minute rate of fire, it can empty its magazines in only 30 seconds. It is capable in firing 25-round bursts to conserve ammunition, and the impact of even a portion of that is enough to tear many targets to pieces.
120mm "Airburst" Anti-Zoid Shotgun (x2) – torso mounted, fixed forward arc
This pair of weapons is practically hidden from view, mounted in the chest of the Aura Eagle and exposed when the head is raised in flight. Each gun has a short barrel angled slightly out and downward, allowing it to fire on either aerial targets or to spray softer ground targets. The effective range is only 2 kilometers, but the spray pattern affords the guns a high hit ratio.
"Skydance" Missile (4) – tail mounted, fixed rear
Mounted beneath the tail feathers and facing rearward, Skydance missiles are medium damage, medium ranged weapons designed to evade active defense fire when engaging a Zoid in the air, on the ground, or on the sea's surface. The missile can also be used to target incoming warheads, though it excels at the prior role. A Skydance missile travels MACH 5.4 and can detonate within 10 meters to damage a light target or impact a medium or heavy target at 16 km.
“Skydart-AA” Air-to-Air Missile (4) – fixed forward arc (wings)
A copy of the standard Guylos light air-to-air missile, the Skydart is extremely fast and agile. It has a range of 12 kilometers and inflicts minor damage, but for use against light avian targets it is an ideal weapon, not even requiring a direct hit to shatter control surfaces or pilot canopies.
“Hot-Hail” Cluster Bomb (x4) – wing mounted
A standard weapon carried by Buster Eagle and Dreadmander, the semi-guided bomb disburses 100 bomblets across a target area approximately 50 meters wide by 200 meters in length. The submunitions are designed to wound armored infantry, damage light vehicles and structures, and destroy "soft vitals" like communications and power lines
“Wildfire” Incendiary Bomb (x2) – integrated construction
The heavy talons of the Aura Eagle are improved versions of those found on the EZ-106 Blazewing. With their mere strength they can crush through any avian Zoid’s lighter armor, but coupled with the speed of the Eagle’s dive they could rend the limbs from a Shield Liger.
Hardened Allow Breaker Talons – integrated construction
The heavy talons of the Aura Eagle are improved versions of those found on the EZ-106 Blazewing. With their mere strength they can crush through any avian Zoid’s lighter armor, but coupled with the speed of the Eagle’s dive they could rend the limbs from a Shield Liger.
Hardened Allow Beak – head mounted, integrated construction
Like any decent bird of prey, the Aura Eagle’s beak can cut through most armor and rend internal structures apart. The beak is heavily insulated to prevent injury to the Zoid or pilot in case of a power surge released when tearing through enemy power systems.
Hardened Allow Breaker Blades – wings, integrated construction
In addition to the beak and talons of the Aura Eagle being effective melee weapons, the tips of the outer wing feathers are each capped with a hardened structure to support a breaker blade. These can be used in flight to damage wings and soft armor on targets that enter melee range.