ARMAMENT
The weapons carried by the Dreadwing fall into two basic categories: those which are integrated and those which are modular and mission specific. Integrated weapons are, naturally, used in all combat modes. Modular weapons are selected based on the current mission type by the mission commander or selected for inclusion by the pilot.
100mm Aimenger-B Pulse Laser (x4) - Integrated construction, wing mounted in two turrets of 2, 240° arc
Designed for the dual purpose of strafing lighter ground targets without course change and for deterring rear attackers. The Aimenger-B looses a burst of fire that can spray a larger Zoid and strike more sensitive systems such as scanners, arrays, cockpits and joints, but is really a danger for light armor and infantry. One such gun is not much of a worry, but in both the foremost and rearmost 20° arcs a target can be ravaged by all four guns; dangerous to even larger foes, but only at ranges within 1 kilometer.
50mm "Lightspur" Blaster (x1 integrated) - Integrated construction, tail mounted, 180° arc
Fundamental light defense weapon. This gun is used to ward off attackers to the rear or to rake light ground targets, almost indiscriminately. It is housed in a heavily armored shell that can protect it if the tail is used as a melee weapon. It is often employed as an "open wound" weapon, snapping shots rearward into an enemy battleherd after the heavy ordinance has pounded it mercilessly.
Deochalcum Infused Claws (x2 integrated) - Integrated construction, wing mounted
The Dreadwing is fully capable of deadly melee combat with its claws, using them to grasp, crush and tear at enemies. The super-hardened blades can rip standard armor to ribbons.
Deochalcum Infused Talons (x2 integrated) - Integrated construction, foot mounted
As with the claws, the talons can grasp and rend enemies. They are truly only effective when the Dreadwing is in flight, and so are generally reserved for attacking aerial opponents, which are also the most susceptible to damage. They are also used for carrying loads up to 20 tons.
Deochalcum Infused Fangs - Integrated construction, head mounted
Unlike other pterosaur Zoids, a Dimporphodon has a tyrannosaurus-like bite that can maul opponents. The Dreadwing’s bite can rip the leg from a Saber Tiger and is often used to dismember and ravage the wings of avian foes.
160mm "Odinburst" Particle Cannon (mounts up to 8 on 4 wing and 3 body hard points) - modular, fixed forward
The Odinburst was designed as a self-contained weapon pod but was refitted to draw power from its host to save weight. It is the Dreadwing's primary forward direct fire weapon and is usually employed in pairs up to 6. The Odinburst hoses a target with a "spray" of near-light particles, doing enough damage to drill through a Liger at 3 kilometers and drop a Helcat at 5.
“Skydart-AA” Air-to-Air Missile (mounts up to 24 on 6 wing and 2 leg hard points) - modular, forward arc (wings), 90° arc forward to sides (legs)
Standard Guylos light missile, the Skydart is extremely fast and agile. It has a range of 4 kilometers and inflicts minor damage, but for use against light avian targets it is an ideal weapon, not even requiring a direct hit to shatter control surfaces or pilot canopies.
"Backbreaker" Anti-Armor Missile (mounts up to 37 on 6 wing hard points) - modular, fixed forward
Deceptively small missiles carried en masse, the Backbreaker is engineered to reach targets up to 14 kilometers away and strike with surgical precision. Two targeting sensor arrays in the seeker head guide it to the target, where velocity and a charged penetrator compromise the armor enough to allow a high explosive warhead to rip it apart.