ARMAMENT
Its deochalcum power plant provides it with virtually limitless energy; easily enough to power its entire arsenal, but the substance has had an unexpected effect on the physical combat capabilities of the Dark Emperor as well. In close combat the DBOZ-001 can exert the energy of its power plant and, to a limited degree, re-infuse the spent molecules within its armored skin. When the Emperor engages this option its armor takes on a dull green glow, and physical contact with the armor can be described as striking a Zoid with an enormous cattle prod. A bash from the huge forearm of the DBOZ-001 can not only crush the chassis of an opponent, it can short out every active electrical system simultaneously. Add to this that the Titan-Might claws are capable of tearing an Iron Kong limb from limb without effort and one quickly sees the perils of engaging the Dark Emperor in melee battle.
The arsenal carried by the DBOZ-001 is just as daunting as its other capabilities. The Dark Emperor, stripped to chassis mounted weapons only, has ten class-2 hard points. These give it a broad ranging variable payload for different mission types. The following is the most common configuration; in this mode the Emperor retains 3 hard points; 1 beneath the jaws and 1 per side before the intakes.
Titan-Might Claws – Integrated construction, front arc
These viscous melee weapons are designed to shred mountainsides and opponents. Unlike the claws of Deathstinger, the Dark Emperor’s claws have charged particle teeth and enhanced crushing power. It is possible that they could rend the armor of Deathsaurer or Mad Thunder, but the DBOZ-001 has yet to met these units in battle.
Titan-Might Chelicerae – Integrated construction, front arc
These mouthpart claws are unique to scorpions and are reconstructed on the Dark Emperor to achieve the same ends with Zoids as their natural counterparts. They have tremendous cutting and crushing power, using the same technology as the Titan-Might claws. They can extend 2 meters out of their housing to grasp and hold a foe beyond the lower cannon array, allowing a point-blank barrage.
“Vorpal” HFPC (Hyper-Focused Plasma Cannon) – Tail mounted, 180° vertical arc
Usually the first system identified by a profile view, this is the “stinger” of the Dark Emperor. The housing compresses three plasma cannon beams into a single, lethal stream of accelerated plasma. Though lacking the sheer destructive power of the charged particle cannon, the Vorpal is designed for a different purpose; ultimate armor penetration. The cannon twists three streams of hyper-condensed plasma into a beam three times the temperature of the sun, combined with accelerated particles. The effect is a beam that can slice a Gojulas in half in half a second. At a range of 5 kilometers, the Vorpal is considered the Emperor’s long range direct fire weapon. It must cool a full minute between uses in this state. Also, the nature of the weapon does not have a powerful kickback, it actually draws the Zoid forward, but with eight legs there is virtually no effect on maneuvering. The Vorpal has an auxiliary firing mode. By greatly reducing the power of the emitters and enhancing the power of the focus system, the Vorpal can emit a plasma blade extending 5 meters from the barrel. It can maintain this beam for up to 30 seconds and use it to slice opponents apart in close combat like a giant plasma welding torch. A scorpion with a very real stinger. Due to the flexibility of the Dark Emperor's tail, which can lay straight back behind it, the Vorpal has in excess of a 180° arc of fire.
DCPD (Deochalcum Charged Particle Drill) – Integrated construction, back mounted, forward arc, fixed
Again, the DCPD rears its ugly head. While only having a range just beyond the Dark Emperor’s claws, at point blank range a blast from the DCPD is akin to getting slammed with hundreds of tiny charged particle cannons; heavy Zoids will lose bolts, sensor arrays and exposed “soft” targets… lighter Zoids may well fall into a smoking pile of eroded parts.
“Hailstorm” 80mm Vulcan Cannon - Integrated construction, tail mounted, 180° vertical arc
A relatively short range weapon for the caliber, the Hailstorm was devised as a medium range, moderate damage system with a far lesser power usage than the Vorpal. Spitting out 200 charged particle “pellets” per second, it sprays a target with armor piercing damage up to 1 kilometer away. At maximum range it can strike with up to 50% of the burst. Primarily used against aerial or lighter armored targets. As with the Vorpal, the tail mounted Hailstorm can engage enemies to direct rear of the DBOZ-001.
“War Hammer” 150mm Gauss Rifle (x2) – Back mounted, 180° vertical arc
Loaded with 50 tungsten alloy slugs, these cannons are built for medium range stopping power. The kinetic forces they unleash can actually lift a Liger off the ground at 500m. They were included in Dark Emperors’ armament to offer a ballistic weapon alternative.
Haege-3 50mm Linear Beam Cannon (x2) – Head mounted, forward arc, fixed
Mounted between the shoulders and chelicerae, these are the sniper cannons of the DBOZ-001’s arsenal. Though they have a range of almost 8 kilometers, their damage is minor due to their reduced muzzle aperture. They do have the advantage of delivering armor piercing damage within 3 kilometers, however.
“Warsprit” 100cal Recoilless Rifle (x2) – Head mounted, forward arc, fixed
Tucked between the Haege-3 cannon and under the chelicerae, these are short barreled slug throwers with a semi-automatic rate of fire. Each is belt fed by a 250 round magazine located under the pilot station. The recoilless rifles have limited use against larger Zoids but can deliver heavy blows to units under 50 tons, saving heavy weapons for more appropriate targets.
“Sunflare” 24mm Pulse Laser Cannon (x2) – Claw mounted, forward arc
An upgrade of the standard class-2 mounted Zenebas issue weapon common to the Saber and Dimetrodon units, these are considered light weapons fit only for smaller targets. The Dark Emperor can use them to pinpoint sensitive target areas and exposed systems on larger foes or to decimate light armored vehicles and troops.
DAC-4 16mm Laser Cannon (x2) – Tail mounted, aft turret 180° arc
Again, an improved standard Zenebas weapon system, a pair of these cannon are mounted on a turret system located under the tail to provide a 180° arc of fire to the rear. Their primary function is to intercept incoming missile fire to the rear or to discourage light Zoids. Their slight caliber limits their use but is somewhat balanced by their high rate of fire and lack of ammunition.
Riccor Mk2 Anti-Armor Missile (x2) – Claw mounted, forward arc
The missile has a stealth cowling to make shooting it down difficult, beneath which is an armor penetrator and a high explosive warhead. A longer range weapon, the Riccor can impact a target 15 kilometers away with enough force to disable a target upwards of 100 tons. These launch systems are often relocated to the Dark Emperor's back in favor of a second pair of Sunglare cannons.
“Skydart” Ground to Air Missile (x4) – Back mounted in 2 turrets, 180° arc
A light missile, the Skydart is extremely fast and agile. It has a range of 4 kilometers and inflicts minor damage, but for its use against light avian targets the Skydart is an ideal fire and forget weapon.
“Faust” 75mm Particle Bolt Cannon – Underside mounted, rear arc, 15° inclination
Lovingly known as “backstabber” by friend and foe alike, this weapon is often overlooked. It is mounted on the belly of the DBOZ-001 between the pectine sensor units facing the rear. It offers the rear arc medium level, ammunition independant firepower.